Now consoles of Microsoft and Sony, respectively the Xbox Series X , and the PlayStation 5, we know not only the design but also the technical specifications. While the first has a CPU Zen 2 octa-core clocked at 3.8 GHz, the second uses the same CPU but at 3.5 GHz with variable frequency by SMT. Even if the hardware has yet to be widely tested on many games, what are the thoughts of the developers on the difference?
Jan Kavan of CBE Software, who developed the thriller-adventure first-person “Someday You’ll Return, he said that “it’s really the type of game that you create. In Someday You’ll Return I was able to have in the peak times of 10 ms/frame with i7 CPU’s obsolete and most of the times the game worked to 4-6 ms/frame. But the variable frequency is a good idea because it is very versatile.”
Sony has also spoke highly of the chipset 3D sound, the Tempest Engine, along with the tactile feedback, and to trigger adaptive of the DualSense, is thought to help the immersion. He says that “it Will be a turning point, but will also depend on the side the audio of the consumer. For me personally the reason why I want to work with PS5”. Would certainly be interesting to see how horror games use this technology.
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PS5 and Xbox Series X are both scheduled for release at the end of this year. Sony has recently unveiled its showcase for the upcoming exclusive titles for the PS5 and securities of third parties, while Microsoft will reveal something more about the titles first-party in July. Stay tuned with us for more details about it.