By the end of 2020, the public will finally have access to the console of new generation: on the front of the Sony, this will mean you can test the functionality of the PlayStation 5.

But what will be the implications of this new generational leap? It has recently discussed Neil Druckmann while participating in a podcast hosted by Reggie Fils-Aimé, the former Chairman of Nintendo of America. “At the end of a console generation, you feel always limitations. – tells the Game Director of The Last of Us Part 2 – always Seems to being throwing against walls, in search of small fractures through which push things a little bit further, whether it is memory, CPU or hard drive speed. When it takes to the way a new generation is always a double-edged sword. From the one hand, you have to build a new technology for the new hardware, and this can be a difficult undertaking. But on the other hand, suddenly feel the freedom to say, ‘Oh, I can again breathe’, ‘can We leave these limitations behind'”.

Among the elements that are impressing the team, Naughy Dog, figure theSSD mounted to the PlayStation 5. The latter, according to Druckmann, will allow developers a freer approach to game design. Today, to hide the loading screens, the software house must resort to a series of gimmicks that cost time and energy: in the future, this will not be necessary. Of course, at the moment, we do not know what will be the next project of the team, but it has been confirmed that The Last of Us Part 2 will not have DLC.