After the international release Valorant, which took place at 15:00 GMT server shooter suddenly sent on an emergency prevention.
According to the developers, the influx of players was so large that infrastructure competition shooter simply could not resist — I had to urgently work on network systems.
We all did it – put servers. They could not withstand the influx of players and the resulting frenzied load. Already raise all hands-free. Please be patient, SOON will CONTINUE!
Considering that the average daily online shooter during closed testing was 3 million people, I can only imagine how many people today rushed to try the new gradual launch in Asia, Europe and America have not helped to contain the wave of players.
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