Digital Foundry has had the opportunity to speak at length with various Microsoft engineers, those behind the Xbox Series X. Yesterday, we were talking to you about the silent operation of the console. Today, we offer you to get back on its monolithic design, an aspect that has surprised more than one – even if the Xbox One is already very angular, but has also attracted a lot of players. If we are to believe Chris Kujawski (lead designer), he and his teams had no point of reference at the beginning of the project.
“When we started to think about the design of the console, it was purely theoretical, he confided. We have not tested any equipment, we have not taken any action. We only knew that the machine was going to be powerful, and that we should therefore review our how to design a console.” A thesis supported by Jim Wahl, director of mechanical engineering at Microsoft.