The gap between the scores of the game critics and the players themselves have always existed, and to document it became possible with the advent of aggregator Metacritic in 2001.
Information given by the blogger Shamus young, argue that in recent years, this gap is becoming more noticeable.
A similar pattern is observed in the field of cinema. Still fresh in the memory of the scandal with estimates of the blockbuster “Star wars: the Last Jedi“. His “professional” score on Metacritic has reached 8,5/10, while the audience settled on a 4.5/10. Then it blamed the legendary “Russian hackers”.
Opening: the failures of “the Last Jedi” blame trump and Russian trolls
Blogger has made some charts the average marks of all the games and calculated the difference between them over the years. It is easy to see that in 2014 this difference is becoming more noticeable. While critics mostly fluctuate around 70 out of 100, players will appreciate the new designs below by 11 points on average.
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The average rating from critics (on the left) and players (right) by year
Graphics tried to analyze the portal UNZcame to the conclusion that much of this was affected by the aggressive monetization and projects which are raw. But individual cases suggests that critics often overstate estimates in favor of tolerance. While to players of the manifestation of actual political agenda — a reason to lower the rating.
In the example of a number of games with a noticeable gap. II Wolfenstein: The New Colossus (86 vs 67) Far Cry 5 (78 vs 61) — game, the attacking racist attitudes, backwardness and religiosity with very average gameplay (according to the journalist, who did not play in any of them).
In Deus Ex: Mankind Divided (83 vs 67) notable references to the Black Lives Matter movement, “Black lives matter”, this story looks unfinished, and the gameplay is interwoven with microtransactions.
Finally, Fallout 4 (84 vs 55) was full of allusions to the Underground railroad system of transportation of slaves before the Civil war in the US, but its gameplay looked faded in comparison with its predecessor, Fallout: New Vegas.
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A schedule in which critics and players combined
Journalists come to the conclusion that the contemporary politics of tolerance, “awakening” and feminism makes critics to put high scores to games in which it manifests itself. While the players to her are more critical.
A vivid example is Kingdom Come: Deliverance. “Progressive” critics and professional equality activists ganged up on her because of the lack of national minorities, and the average score dropped to 76. The players gave it 81 points.
Moderators ResetEra historical facts equate to racism
Inverse ratio of gap assessments in the case of Kingdom Come: Deliverance in the calculations showed a decrease in the gap in the assessments in 2018.
However, in fact it demonstrates the opposite: the critics and the players appreciate a completely different side of the game, and this gap will continue to grow with the growth of the power and scale of “progressive” propaganda.
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The difference between the critics and the audience
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