Vampire: The Masquerade – Bloodlines 2 will use combat mechanics are fluid to join the legacy of Bloodlines with the more modern productions (via Gamasutra).
Vampire: The Masquerade – Bloodlines is much appreciated. The writing, the construction of the world and the characterization have enchanted its players, but the battle has left a bitter taste in your mouth. The developer Hardsuit Labs and publisher Paradox Interactive are giving new life to the next game and avoid the pitfalls of the previous title. Turning around the concept “you are the weapon,” a creature is extremely powerful, the senior producer of Paradox Interactive Florian Schwarzer explained how the project will achieve this goal.
Humans will be easily eliminated. This imbalance of power was important to correct because the prequel often accumulated enemies that would inevitably overwhelm the player. Also, the combat will be fluid and fast, and despite the supernatural elements, Hardsuit Labs is focused on realism. Citing the approach that Arkane Studios has adopted with the combat of Dishonored, Schwarzer said: “something on which we have focused a lot in developing it was to make sure that your attack goes always hand in hand with the movement.
“Most of the combat in Bloodlines was the case in smaller environments, and you had a camera in the third person. If you have that setting, with a combat system in melee, your body starts to obscure things and makes it harder to see what you’re fighting.” The developer has also improved the artificial intelligence of the enemy, and the sound design in the clashes.
What do you think?
Vampire: The Masquerade – Bloodlines 2 will be released in 2020 for the Xbox One, PlayStation 4 and PC.