Sony has recently officially confirmed the release of the PlayStation 5 by the end of next year, just in time for the holiday season. But next to the big announcement came some more specific details on the hardware features, including a clarification regarding the visual effects in graphs.
During an interview done some time ago, the architect of systems hardware, Mark Cerny, had confirmed that PS5 will support ray-tracing, a feature that allows you to make complex effects of light. However, his statement left open the hypothesis according to which this type of technology would have been a mere imitation on a software level. But this recent announcement has allowed Cerny to better clarify his statement.
“The technology of ray-tracing will be supported by the GPU at the hardware level, I think this is the correct phrase that many people were waiting for a long time,” he said. Many developers have welcomed this statement, including Laura Honey, manager of the study of EA: “I Could be more specific and talk about the experiments with the ambient occlusion or shadows are ray traced, but in general we are seeing how the GPU is able to power the machine learning, for all the progress on the gameplay and not only”.
Another developer could take advantage of the capabilities of ray tracing is Bluepoint Games, the studio behind the remastered version of Shadow of the Colossus. The study, recently said to be working on something “big” for PS5.