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The Last of Us Part 2: Druckmann speaks of the great environments of the game

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In an interview published on the PlayStation blog, Neil Druckmann, game director of The Last of Us Part 2, has deepened the discourse on fidelity and graphics of the new chapter of Naughty Dog, starting from the fact that the game will be divided in two discs.

Druckmann has confirmed that the game will have “environments much larger” thanks to the computing power of the PlayStation 4. The game director has compared TLOU2 with the previous chapter of The Last of Us and Uncharted 4, to understand how the new game has gained in terms of graphic. “As you have already seen in Uncharted 4 and The Lost Legacy, we are experimenting with much larger environments,” said Druckmann “we will do so also with The Last of Us Part 2 and we will find the way to reflect this implementation in history.” Druckmann has also admitted that The Last of Us has “squeezed” computational capabilities of the PS3 and the new chapter of the game will do the same thing with the PlayStation 4: “we now have the ability to build larger spaces, sequences with hordes of infected and the various teams of enemies who are looking for you in the big spaces”.

Previously Druckmann has stated that the development of TLOU2 has lasted longer than expected. In the course of the remainder of the interview Naughty Dog has had the possibility to deepen some aspects of the gameplay of The Last of Us Part 2.

Kara

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