Enjoying a chat with the journalists of the EDGE, Streaming Engineer at Google Alex Wiltshire has tried to illustrate the efforts made by the designers of Mountain View to make the platform in the cloud, Google’s Staff is more responsive and faster than any system in the home, including PS5 and Xbox Scarlett.

Without entering into the merits of interventions that will be undertaken to achieve this result, currently inconceivable , if we think only to the problem of the latency of the Ruler who unites the new Google platform to all the services in game streaming, Wiltshire, limits itself to affirming that “we think that in a year or two we will be able to have the games in Stadia that will work faster and in a more reactive way than it could ever do with local hardware, and this regardless of the power accessible from the physical platforms and the local machines”.

According to the engineer of Google, the current limitations imposed by the latency caused by the distance between the end user and the datacenter is a deputy to “run remotely” the game you want should be overcome by what is called the “Latency Negative”.

The technology should allow Google to drastically reduce (and, in time and with the necessary interventions, software and hardware, even to zero latency via systems that include the rapid increase of the update rate of images to the screen, and the pressure is predictive of the buttons: in the latter case, theIA Neural Google would “guess” the correct button that the user decides to press in every moment of the game, thus facilitating the task of the datacenter in the processing of the enormous data flow and, therefore, reducing the response time of the server, all to the advantage of the speed and responsiveness ingame.

Waiting to find out if and when we will see the introduction of the technology of the Latency in the Negative, remember that the service in cloud gaming of the Google Staff, is scheduled to open its doors in Italy in the course of the month of November.