With the launch of the beta of Halo: The Master Chief Collection on the PC, there were some images that illustrate the graphics settings established for this conversion, giving way to have a more precise idea of the options possible.

The images, as reported by WCCFTech and published by the user Reddit “meantbent3”, which obviously has been a part of the first trial of Halo: Reach in the process of beta of Halo: The Master Chief Collection on the PC, and allow you to see something more specific on the’user interface developed by 343 Industries for this new version. We see, therefore, the selection screen mode of the game, what games are actually available, which are all of the chapters of Halo came out before Halo 5: Guardians, the options related to multiplayer, those related to the Forge, which is the tool of change and creation of the levels and finally the graphics settings.

With regard to these options, in addition to those basics, such as resolution and screen size it detects the presence of the ability to act on Ultrawide HUD Anchoring, Texture Filtering, Texture Resolution, Quality, Dynamic Shadows and Anti-Aliasing. We also remind you that Halo: The Master Chief Collection on PC does not yet have a precise release date, but all the chapters should be out by the end of 2019.