Assassin’s Creed Odyssey: The Torment of Hades starts exactly where it finished the first DLC of the second arc of the narrative, i.e. with the protagonist (in our case, Kassandra) grappling with a challenging boss fight against the giant three headed dog Cerberus. If you have read the review of the previous packet and you have played you will probably be pleased to know that the storyline told in the new campaign, also completable in about ten hours, you lose a lot less in chat and proceed in a linear way, without using force to swear loyalty to a character and then do the same with his most bitter enemy, and seek to justify the choices made in the manner, at the least, botched. Clearly, the authors have realized, you have given very little freedom of decision-making nor The Elysian Fields, and so the meeting with the Ade takes place on the basis of assumptions, is clear enough: having killed Cerberus and wanting to know the secrets of the stick of Hermes Trismegistus, we will accept the finding of the lord of the underworld four legendary champions that can monitor the gates of the underworld, by selecting them from a new list of goals, one of the Fallen, composed in total by eleven formidable fighters.

Scenery and enemies

As expected, the map of The Torment of Hades includes a new scenario is divided in three regions, but completely different compared to the Elysian Fields: the views have a dominant sepia very evident, a large part of the territories are lashed by a sandy wind that makes it difficult to see beyond their own nose and some of the structures peculiar to, derived from the Hdi, are present in certain areas of the setting. There are several mountains, but fortunately they are usually found on the margins, and browsing is not affected much: to move from one point to another does not therefore becomes an odyssey, falling and climbing, as in the previous DLC, and the experience gets a great deal.

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Of course, to the extent consistent with the nature of the kingdom of the dead, we must say that the monotony of the aesthetic of the map, so deliberately depressing in many of its circumstances, goes to counteract that which has always been one of the strengths of Assassin’s Creed Odyssey, namely the possibility to discover new, fascinating glimpses of the countryside while moving on horseback or on foot. Instead, as for the enemies, in addition to the above-mentioned list of the Fallen, we will have to pay attention to a couple of new threats, specifically the dogs of the underworld who are at the forefront of the plains, which often prove to be adversaries very tough and dangerous, and the warriors in “the shadow”, which can be injured only after you have activated the special portals that reveal the features but limit our vital energy up at the conclusion of the fight.

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The story and characters

The authors of The Torment of Hades have drawn, of course, to Greek mythology to make the protagonists of this new campaign: we have on one side the disturbing Hades, and his brother Poseidon, who spend eternity betting on the outcome of certain events, including our mission, and the ferryman Charon, who takes care of conducting the souls of the dead across the river Acheron, and that we will have to help on more than one occasion. You can access the the land of the dead has clearly allowed the return of some characters, passed to a better life, in the course of the story ‘s main Assassin’s Creed Odyssey: a gimmick that has simplified the life of developers, but which is very well justified given the assumptions of the new adventure.

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While not wanting to reveal exactly who you will find, we can say that the thing was handled narratively in a more than discreet, to point out that, unfortunately, certain moments of the original campaign have not been managed for the better compared to their real potential. The figures in question will be more enemy than friends, going to enrich the ranks of the Fallen, and giving us new challenges that we will have to take advantage of the skills special, a new equipment especially (the armor of the Fallen, in fact, necessary to access some areas) and the strength garantitaci from a degree of experience that this case will go over level 60.

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In conclusion

The Torment of Hades aims to remedy the tangled mess, unhappy management of dialogues and choices seen in the previous DLC, as well as an exploration of the yield is often frustrating and difficult because of the many mountain peaks to climb in the transition from one area to another. The new map is, of course, evocative as that of the Elysian Fields, rather it is necessarily monotonous in terms of color even matches some of the choices of design, but it is in line with what should be the aspect of the land of the dead, and offers a number of innovations on the front of the enemies, as well as various returns in the pleasant and surprising.

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In addition to some allies that will be nice to see, we face above all the souls of opponents who had already defeated and that rightly would like to take revenge, giving life to duels also rather challenging, interspersed with missions of escort, investigations, and expeditions that, as usual, will give you the best, if addressed mode in the exploratory state, void therefore of the indicators and simplified by attention to the various dialogs to figure out where to go and what to do. The epilogue of the DLC puts certainly the basis for a conclusion by the great potential, which we hope can be worthy of the quality and quantity of the offerings so far from the Season Pass of Assassin’s Creed Odyssey.