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Far Cry New Dawn : a patch fixes a lot of bugs, here’s the (long) list

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Available since a month, battery, Far Cry New Dawn and its post-apocalyptic world, candy pink, offers today a huge patch. If the adventure proved to be friendly and its radioactive world interesting, all suffered unfortunately many bugs that could sometimes tarnish a bit of the experience. Nothing to worry about either – it is quite used with this kind of title in the open world – but this update 1.0.4, therefore, could well address many of the concerns. Ubisoft has also detailed all of the defects that were repaired, as listed below. Good game !

  1. MISSIONS- Fixed an issue : an entity could not appear in a shipment.
    – Correction of a problem : the player could find themselves stuck on a rooftop when he parachutait during an expedition.
    – Fixed an issue : when a party to a co-op, a note could disappear.
    – Correction of a problem : a mission objective did not update under certain conditions during a mission.
    – Correction of a problem : the player could push an Npc just before a cutscene.
    – Correction of a problem : the camera of the client could remain stuck during cutscenes.
    – Fixed an issue : Npcs became suddenly hostile towards the player.
    – Correction of a problem : the reinforcements do not appear during a mission.
    – Correction of a problem : the player could get stuck on a black screen during a mission, after having triggered an event.
    – Fixed an issue : mission fails if the player entered too early in a vehicle.
    – Correction of a problem : the tutorial of Carmina on the established will be launched not when the player is throwing a second party.
    – Correction of a problem : the entire game world could be covered in fog, under certain conditions.
    – Correction of a problem : a mission could fail if the player takes an enemy vehicle.
    – Correction of a problem : the player could be unable to finish a mission if objects were burning.
    – Correction of a problem : a line of dialogue was missing during a cutscene.
    – Fixed a problem : some lines of dialogue were sometimes repeated during a mission.
    – Correction of a problem : the dogs could not appear in the cages, during a mission.
    – Correction of a problem : a character could be marked by Timber, even after being defeated.
    – Correction of a problem : a mission not fail, not if a very important person died in a goal.
    – Correction of a problem : a character could not ride in the helicopter after the end of a mission.
    – Correction of a problem : the player could exit the arena and be unable to finish a mission.
    – Correction of a problem : a helicopter could appear out of reach for the player on an expedition.
    – Correction of a problem : the screen of the end of the mission did not appear at the end of a mission.
    – Correction of a problem : the player had to undergo a loading screen added towards the end of the game.
    – Correction of a problem : the Mercenaries appeared at the end of a cutscene.
    – Correction of a problem : a bolt of lightning was too intense during a cutscene.
    – Correction of a spelling mistake on a note found in one of the expeditions.
    – Correction of a problem : the vehicles do not appear at the beginning of a mission.
    – Correction of a problem : the water level declined not if the dialogue was passed during a mission.
    – Fixed an issue : an objective was passed after a reload during a mission.
    – Correction of a problem : the visual effects of the puzzle of the mill did not change when the player is away.
    – Fixed an issue : Hurk came out of the vehicle and was blocking a mission.
    – Fixed an issue : it was possible to push the bag of a lens with the ability Anger.

  2. BASE- Adding a tip to guide the players to the helipad at the base.

  3. WORLD- Fixed an issue : the player was unable to pick up the baseball Bat in one place.
    – Fixed an issue : the player was unable to pick up a medikit in places.
    – Correction of a problem : enemies that do not react could be in a place.
    – Correction of a problem : enemies could appear inside a rock, in a place.
    – Correction of a problem : the enemies could appear in the soil when the reinforcement of an outpost.
    – Correction of a problem : the user could get stuck on a black screen if an outpost was completed while the player reviving his Mercenary.
    – Fixed an issue : the name of the outpost was not displayed during the victory cinematic.
    – Correction of a problem : a feature of the temporary could be present on the helipad.
    – Fixed an issue : the player appeared in combat at the point of a fast-moving Mine from the lung black.
    – Correction of a problem : one of the Pests equipped with flame-throwers had a bad “pathfinding”.

  4. INTERFACE- Correction of a problem : the tricks of driving vehicles not displaying when the player appeared in a vehicle.
    – Correction of a problem : the dialog box indicating what button to press to track down some of the skins of animals, was missing.
    – Fixed an issue : the player was unable to equip outfits, under certain conditions.
    – Correction of a problem : the number of materials remaining was not updated correctly after you have manufactured a medikit.
    – Correction of a problem : the clothes of the player does not change if he changed too quickly from a menu.
    – Correction of a problem : the outfit by default appeared briefly on the 3D model when the player changed appearance.
    – Correction of a problem : the customization of the player was not applied if this used the Random option, too quickly.
    – Fixed a problem : some menus do not respond.
    – Correction of a problem : the icon for finding Timber was missing on the card after you got the info.
    – Fixed an issue : the ability to track down a specific material that was unlocked after you have found a place.
    – Fixed an issue : a disclaimer was always red, even when the mode is color blind was enabled.
    – Correction of inconsistencies in the icons of the rewards of shipping and options the Interface tab.
    – Fixed a message that could be misleading when the player was trying to improve its weapons.
    – Correction of a problem : the amount of ammunition in the Wheel of the weapons did not update after you have bought ammunition in the base.
    – Fixed an issue : an indicator of freshness appeared in the Shop menu after you have bought a garment.
    – Correction of a problem : the required, specific missions could be withdrawn when the player walked into a clothing store.
    – Correction of a problem : the icon of the pot appear even if the player would disable his HUD.
    – Correction of a problem : the highlight of a weapon in the set was kept in the other menus.
    – Correction of a problem : a button in the in-game store didn’t restore the connection to the shop.
    – Correction of a problem : the highlight of a category of the established disappears if the player supported simultaneously on the two keys.
    – Correction of a problem : the highlighting of a menu item could disappear when the user changed tabs.
    – Fixed an issue : the icons of the clothing could be reset by default in the menu Character.
    – Update the description of a talent to reflect all of its features.
    – Correction of discrepancies between the display of 3D models of some of the flamethrowers in the shop and in the established.
    – Correction of a problem : the preview of a weapon was different in the set.
    – Fixed an issue : it was possible to get an empty menu after an error of services, Far Cry®.
    – Fixed a problem : the preview of customization of the top of the body was different when the character wore the outfit Monkey of the space.
    – Improvement of the effects of fog and clouds in the expedition Alcatraz Island.
    – Update of the overview of the flamethrower Unicorn in the shop Premium.
    – Fixed an issue : the facial hair, hats and gloves were still appearing in the customization menu after it has been withdrawn.
    – Correction of a problem : the window of the looting did not appear under certain conditions.
    – Correction of a problem : the message Talk about displayed on the screen to transition to the cutscenes.
    – Correction of a problem : the icon of the outfits was not displayed if their player was equipping the items one by one.
    – Fixed an issue : the health bar of Timber was shifted when the player was driving the vehicle.

  5. AUDIO- Correction of a problem : the sound effects of some doors, took in a loop under certain conditions.
    – Fixed an issue : the sound of helicopters continued during the cutscenes if the player was flying this vehicle.
    – Correction of a problem : the music could continue if the player disconnect his controller during cutscenes.
    – Correction of a problem : the sound effects could be muted after a recurrence, in the course of a mission.
    – Fixed an issue : a radio call was repeated two times.
    – Fixed an issue : a sound of splashing was heard out of the water if a boat was moving under the water.
    – Correction of a problem : players are losing a part of the sounds after disconnecting their controller during an expedition.

  6. GAMEPLAY- Fixed an issue : one key could trigger several actions when the player was driving with the configuration commands “shooting Game”.
    – Correction of a problem : it could be impossible to recover the loot within a bag.
    – Correction of a problem : the icon of control of a Mercenary was always on the enemies of the elite, even when they were not visible.
    – Correction of a problem : throwing weapons were poorly placed in the player’s hand when the latter was driving the vehicle.
    – Fixed an issue : the effect of the ability Anger does not stop when the player was fatally injured.
    – Correction of a problem : the number of eliminations of Mercenaries was not the same between the tabs and Challenges Group.
    – Fixed a problem : some of the textures of the vehicle could be missing under certain conditions.
    – Improvement of collision for certain types of vehicles.
    – Correction of a problem : the weapons disappeared after the victory cinematic of an outpost, under certain conditions.

  7. WEAPONS- Adjustment of the damage to the body of the shovels.
    – Correction of a problem : ammunition was sometimes missing after a reload.
    – Fixed an issue : a visual effect could get stuck on the sniper rifles after having been picked up by the player.
    – Correction of a problem : The highlight of the AJM9 “Blood Dragon” was visible through the body of its wearer.
    – Correction of a problem : the sound effect of the nozzle-saws was missing when the player dégainait and the rengainait.

  8. PHOTO MODE- Improved visuals of the recurve bow “Blood Dragon” in Photo mode.
    – Fixed an issue : Npcs were injured by the flames of the flamethrower in Photo mode.
    – Fixed an issue : glow effects were very bright in the expeditions, when the time of day was changed.

  9. NPC- Correction of a problem : the Mercenaries were no longer highlighted, if the characters réanimaient in the water.
    – Correction of a problem : the player could always find old models of animals in nature.
    – Fixed an issue : Carmina could let go of his weapon when she died.
    – Correction of a problem : the Pests and the Npc survivors watched in a sniper rifle rather than in their binoculars.

  10. LOCATION- Correction of a problem : the subtitles in Spanish were not going at all with the dialogue of a scene.
    – Fixed an issue : the button for the voice-over is displayed on the selection screen the difficulty when the language of game selected was not English.

  11. TROPHIES AND SUCCESS- Correction of a problem : a trophy or success does not trigger when the player had met the requirements.
    – Correction of a problem : a trophy or success is triggered too early.

  12. Co-OP- Correction of a problem : players could get stuck on a black screen endlessly during certain missions.
    – Correction of a problem : the client could appear in a bad sector when it joined the host, under certain conditions.
    – Correction of a problem : the client could trigger a car bomb if it appeared in a helicopter.
    – Fixed an issue : the health of the client does not comply after having improved the infirmary.
    – Fixed an issue : the screen would stay stuck during the treasure hunts.
    – Fixed an issue : the customer was not restricted by the established host when he was trying to make weapons.
    – Fixed an issue : the shipments could not be unlocked.
    – Fixed an issue : the drugs could be highlighted and visible through the body of the host.
    – Fixed an issue : the shipments of the Expert-level were not considered as completed for the client.
    – Correction of a problem : the player could become unable to complete a mission, if the client died during the course of one of the objectives.
    – Correction of a problem : the client appeared out of the map of the world after dying during a mission.
    – Fixed an issue : the host and the client remained blocked on a black screen if they launched a mission under certain conditions
    – Correction of a problem : the marking of a player putting many to the text, in the shop on the workbench.
    – Fixed a problem of duplication with the map of the world.
    – Fixed an issue : it was possible to see Joseph take a pose in T near the area of Neo-Eden.
    – Correction of a problem : the expeditions of Expert difficulty were not recorded for the client.
    – Correction of a problem : parts of the vehicle semi-legendary disappeared when connecting to a co-op.
    – Fixed an issue : one of the players was teleported outside the zone of radiation when he used an inflatable boat.
    – Correction of a problem : the camera the client was misplaced after the player was taken to the ground during a cutscene.
    – Correction of a problem : the customer could lose the visual of the supplies in the Hardware section of the fight.

  13. CRASHES AND STABILITY- Fixed stability problems caused by the general gameplay.
    – Correction of problems of stability that arise when the client connects to the host to play co-op.
    – Fixed a stability issue when the player was approaching some places, while his co-op partner was in Spectator mode.
    – Fixed a stability issue when windows were broken in the course of a mission.
    – Fixed a stability issue caused by some menus during a mission.
    – Fixed a stability issue when the player was jumping too early in a water tank during a mission.
    – Fixed a stability issue caused by the menu customization of the character.
    – Fixed a stability issue caused by the Photo mode.


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